Motion Designer / Photographer / Digital Artist
February 12, 2013
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The purpose of this project was to create a series of 4 Playful Network ID animations (5 seconds each) to demonstrate the playfulness of both Cartoon Network and Nickelodeon. This exploration was a chance to sharpen my animation, design, and technical skills in Cinema 4D, After Effects, and the compositing integration of the two. Exploration 2 from my Motion Design Animation II class taught by Joe Russ at Ringling College of Art + Design.
More here: http://bit.ly/14OrHgO
December 7, 2012
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Ideation — Sarasota Film Festival
Design and animation in collaboration with Diana Han. Show-open for the 2013 Sarasota Film Festival and the Department of Motion Design, Ringling College of Art + Design.
See full process here: http://www.behance.net/gallery/Ideation-Sarasota-Film-Festival/6363837
November 12, 2012
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Alexander Calder Retrospective / MoMA / Project 1
This was the product of a fictitious client project for the Museum of Modern Art upcoming gallery show for Alexander Calder and his famous kinetic mobile sculptures. MoMA and the Alexander Calder foundation are in no way involved. Project is from my Motion Design Animation I class taught by Joe Russ at Ringling College of Art + Design.
September 24, 2012
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Creative Insights / Exploration 2
Helpful insights for the creative community and industry. Pictorial composition animations for Motion Design class Animation I, taught by Joe Russ at Ringling College of Art + Design.
March 19, 2012
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Piñata Party
Exploration 4 Animation involving cut paper in a three-dimensional scene shot in stop-motion animation for a Syfy Network ID at Ringling College of Art + Design.
February 19, 2012
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Exploration 3 / Animation Techniques
December 14, 2011
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4D Design; Demo Reel / Final Project; Music “Greek Style (Digital Bonus)” by Gold Panda
December 9, 2011
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4D Design; Short Narrative; The Watch
December 2, 2011
October 20, 2011
October 17, 2011
October 10, 2011
October 7, 2011
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4D, Assignment 6; Rhythm Grid
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4D, Assignment 6; Variety to Unity




